- social networks
- video channels
- audio channels
- applications
1.1 describe unique aspects of mobile devices
1.2 describe opportunities for mobile marketing arising from technological developments
1.3 describe the limitations of mobile technologies for mobile marketing
Unique aspects
1.1a) Personal single user
1.1b) primary means of communication
1.1c) emotional attachment by user
1.1d) all pervasive
1.1e) personal space
1.1f) close integration of social media
1.1g) retail and communication
1.1h) mobile
Technological developments
1.2a) GPS processors
1.2b) near field communications
1.2c) camera
1.2d) QR codes
1.2e) maps
1.2f) apps
1.2g) mobile sites
1.2h) network speeds
Opportunities
1.2i) Retail
1.2j) promotion
1.2k) obtain information on user
1.2l) payment systems
1.2m) loyalty systems
1.2n) communication
Mobile technologies
1.3a) Hardware
1.3b) software
1.3c) connection
1.3d) accessibility
1.3e) acquiring analytics and metrics
Understand mobile marketing communications
2.1 compare apps with websites
2.2 describe examples of different types of apps
2.3 propose how app technological developments can be exploited for mobile marketing
2.4 describe the challenges of developing websites for mobile marketing
2.5 describe methods for optimising websites for mobile marketing
Types of apps
2.2a) Branded
2.2b) retail
2.2c) location software
2.2d) social media
2.2e) games
Technological developments
2.3a) Near field communications
2.3b) camera
2.3c) QR codes
2.3d) maps
2.3e) apps
2.3f) mobile sites
2.3g) responsive design technologies
Challenges
2.4a) screen size
2.4b) connection
2.4c) software compatibility
2.4d) user attitude
2.4e) time
Methods
2.5a) responsive design
2.5b) html5
2.5c) media queries
Understand the use of location aware apps for business
3.1 describe uses of different types of location aware apps for mobile marketing
3.2 outline ethical implications of location aware apps
3.3 describe how location aware apps target consumers
3.4 propose the use of location aware apps for mobile marketing
Location aware applications
3.1a) Geo-marketing vouchers
3.1b) games
3.1c) social media
3.1d) search
3.1e) maps
Ethical
3.2a) Privacy
3.2b) use of information
3.2c) security
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