Thursday, May 5, 2016

Understand the purpose of realising a design prototype, model, mock-up, artwork, sample or test piece

Understand the purpose of realising a design prototype, model, mock-up, artwork, sample or test piece

Explain how design prototypes contribute to realisation of the design brief

In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup is a prototype if it provides at least part of the functionality of a system and enables testing of a design. Mock-ups are used by designers mainly to acquire feedback from users. Mock-ups address the idea captured in a popular engineering one-liner: You can fix it now on the drafting board with an eraser or you can fix it later on the construction site with a sledge hammer.

Give examples of how different media can be used to create prototypes, models, mock-ups, artwork, samples or test pieces




prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from. It is a term used in a variety of contexts, including semanticsdesignelectronics, and software programming. A prototype is designed to test and try a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.

Design Models




Design Mock-up



Artwork: The purpose of the art work is to see your design and realise the idea on 
a set size, technique or colour format to see if visually it works and to check it functions
meet the original set brief. Is it fit for purpose

Sample: Printing on different fabrics, checking scale and colour proofing, testing of your ideas before you get into large scale production. Fitness for purpose

Test Piece: Testing your design to see if it is fit for purpose, also it can be the stage where you get feedback from your client to see if it is what they wanted from the design


Design Better And Faster With Rapid Prototyping

The old adage, “a picture speaks a thousand words” captures what user interface prototyping is all about: using visuals to describe thousands of words’ worth of design and development specifications that detail how a system should behave and look. In an iterative approach to user interface design,rapid prototyping is the process of quickly mocking up the future state of a system, be it a website or application, and validating it with a broader team of users, stakeholders, developers and designers. Doing this rapidly and iteratively generates feedback early and often in the process, improving the final design and reducing the need for changes during development.

Prototypes range from rough paper sketches to interactive simulations that look and function like the final product. The keys to successful rapid prototyping are revising quickly based on feedback and using the appropriate prototyping approach. Rapid prototyping helps teams experiment with multiple approaches and ideas, it facilitates discussion through visuals instead of words, it ensures that everyone shares a common understanding, and it reduces risk and avoids missed requirements, leading to a better design faster.

The Rapid Prototyping Process Link

Rapid prototyping involves multiple iterations of a three-step process:
  1. Prototype
    Convert the users’ description of the solution into mock-ups, factoring in user experience standards and best practices.
  2. Review
    Share the prototype with users and evaluate whether it meets their needs and expectations.
  3. Refine
    Based on feedback, identify areas that need to be refined or further defined and clarified.
The prototype usually starts small, with a few key areas mocked up, and grows in breadth and depth over multiple iterations as required areas are built out, until the prototype is finalized and handed off for development of the final product. The rapidness of the process is most evident in the iterations, which range from real-time changes to iteration cycles of a few days, depending on the scope of the prototype.

Scoping A Prototype Link

The word prototype often conjures images of a coded, fully functioning version of an application or interface. Rapid prototypes are not intended to evolve into fully functional solutions, but are meant to help users visualize and craft the user experience of the final product. With that in mind, when scoping a prototype, decide on a few key issues before beginning any prototyping work.

WHAT NEEDS TO BE PROTOTYPED? LINK

Good candidates for prototyping include complex interactions, new functionality and changes in workflow, technology or design. For example, prototyping search results is useful when you want to depart significantly from the standard search experience; say, to introduce faceted search or the ability to preview a document without leaving the search results.

HOW MUCH SHOULD BE PROTOTYPED? LINK

A good rule of thumb is to focus on the 20% of the functionality that will be used 80% of the time; i.e. key functionality that will be used most often. Remember, the point of rapid prototyping is to showcase how something will work or, in later stages, what the design will look like, without prototyping the entire product.

FIND THE STORY LINK

After identifying the areas to be prototyped, weave them together into one or more scenarios: identify the coherent paths through the user experience that the prototype simulates. For a website that sells shoes, one scenario could be “Boring Joe” buying the exact same Nike running shoes that he bought six months ago, while another scenario could be “Exploring Sam” browsing through size 10s to find a pair of Oxfords and pair of loafers that interest him.

PLAN YOUR ITERATIONS LINK

The entire prototype is usually not built in a single iteration but rather piece by piece. A good approach is to start prototyping broadly and widely and then dive deep into selected areas of the solution. For a website, this would mean building out the home page and landing pages for the main sections in the first iteration (sometimes referred to as a horizontal prototype) and then reviewing and revising that framework. Subsequent iterations could drill down into one or more sections of the website (a vertical prototype); for a media download website, this could be the steps a user would take to find a video and to download it, or how they would manage the media in their online library.

CHOOSE THE APPROPRIATE FIDELITY LINK

Fidelity refers to how closely a prototype resembles the final solution. There are multiple dimensions of fidelity, and prototypes can lie anywhere on the spectrum for each of these dimensions. Depending on the stage of the design process and the goals of the prototype, select the appropriate fidelity for each of the following:
  • Visual fidelity (sketched ↔ styled)
    Look and feel are the most noticeable dimension of a prototype’s fidelity and, if not properly selected, can sidetrack prototype reviews. Go hi-fi too soon and users will focus on visual design, which is not appropriate in early stages. From a visual standpoint, prototypes do not have to be pixel perfect but should be proportional; for example, if the left navigation area has to occupy one-fifth of a 1024-pixel screen, it does not need to be exactly 204 pixels wide, as long as it is proportionally depicted in the prototype. As prototyping progresses through the design cycle, increase visual fidelity as needed by introducing elements of style, colour, branding and graphics.
  • Functional fidelity (static ↔ interactive)
    Does the prototype reveal how the solution will work (static) or does it appear to be fully functional and respond to user input (interactive)? This dimension is less of a distraction to users, but adding interactivity in subsequent iterations increases functional fidelity and allows the prototype to be used for usability testing and training and communications.
  • Content fidelity (lorem ipsum ↔ real content)
    Another dimension that often distracts users is the content that is displayed in the prototype. Squiggly lines and dummy text like lorem ipsum are useful to avoid in early stages of prototyping. But as the prototype is refined, evaluate the need to replace dummy text with real content to get a feel for how it affects the overall design.
Outline how to plan the realisation of a prototype
Using a Gantt chart to realise the stages of the prototype
See the examples below




2.1Select suitable media/materials and associated tools, equipment, techniques and processes to meet a given design brief

2.2Realise a viable prototype using small scale realisation techniques
Here below are some examples of prototypes.






2.3Produce the prototype to agreed standard within budget and on time
2.4Gather and record data for evaluation of performance, function and ease of use
2.5Produce a concise evaluation report on the prototype and client response



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