Tuesday, November 15, 2016

Digital Graphics for Print

Digital Graphics for Print

Unit aim

The aim of this unit is to give learners the knowledge and skills needed to
produce, process, control and manipulate digital graphics used for a range
of print, interactive and moving image media.

Unit introduction

The inclusion of appropriate graphics in a print, moving image or interactive
media product is often crucial to its ability to attract the right audience and
to communicate effectively the desired message. Print-based products such
as newspapers, magazines, posters, flyers, DVD and CD covers all include
graphics and illustrations that are there to grab the reader’s attention and
communicate a specific message. Interactive products such as websites,
computer games and CD ROMs will all incorporate some form of digital
graphics, and many films, videos and television programmes will include
sequences that include some form of digital graphics, particularly in the
opening titles and closing credits.

Producing and manipulating effective graphics for print and digital media
products is a skilled job that requires not only creative graphic design skills
but also practical skills and experience of using a range of image design and
manipulation software that is at the heart of most media production
processes today.

The increased use of computer hardware and image design software means
that a graphic designer working in the industry today needs to be familiar
with a number of different graphic files and formats, and have the necessary
skills and knowledge to be able to process, control and combine these files
into effective and aesthetically pleasing media texts.

Through completing this unit learners will gain a practical understanding of
the principles and conventions underlying effective digital graphic design,
and will be able to apply the skills and techniques learnt to a range of
different contexts

Learning outcomes and assessment criteria

In order to pass this unit, the evidence that the learner presents for assessment needs to demonstrate that they can meet all the learning outcomes for the unit. The assessment criteria determine the standard required to achieve the unit.

On completion of this unit a learner should:

Learning outcomes Assessment criteria

1. Understand graphic file formats and applications


1.1 describe graphic file formats and their applications with some appropriate use of
subject terminology

2. Be able to use appropriate image design and manipulation software

2.1 use appropriate image design and manipulation software working within appropriate
conventions and with some assistance

3.  Be able to produce digital graphics in response to a brief

3.1 design and produce digital graphics in response to a brief working within appropriate
conventions and with some assistance

4. Be able to reflect on own digital graphics work.


4.1 comment on own work with some appropriate use of subject terminology.



1. Understand graphic file formats and applications

File formats: range of common formats, eg raster, vector, metafiles; file extensions

Applications: vector-based applications; raster-based applications; use in different media forms (print, moving image, interactive)




2. Be able to use appropriate image design and manipulation software
Workspace: work area; toolbox; status bar; file information; tool option bar; palette well; window control; floating palettes



Tools and features: palettes (colour, layers, objects, brushes, history,actions, size, resolution); tools (marquee, lasso, magic wand, magnetic lasso, selecting, cropping, clone tool); layers (transforming layers,copying and saving layers, arranging layers, opacity and blending modes, layer effects); manipulation (feathering edges, filters, brightness
and contrast, hue and saturation, masks, paths, textures, effects); save;undo


3. Be able to produce digital graphics in response to a brief

Develop ideas: establish concept; select format; length and nature of content; consideration of audience usage; layout design; input and manipulation of images; selection of style and tone; consideration of limitations and advantages of format; deadlines; schedule. Production of graphics: selection of file formats; conversion to
appropriate formats; embedding and encoding of required elements;
testing and troubleshooting; uploading; exporting and outputting to file

formats.


4. Be able to reflect on own digital graphics work


Effectiveness: extent to which brief has been realised; use of appropriate methods and techniques; skill level evidenced; level of professionalism achieved; what final version communicates; processes undertaken;

problem solving; skill development; areas for improvement 
Sources of information: self-evaluation; documentation, eg notes,sketches, production logs; comments from others, eg audience, peers,tutors, client
Production process: pre-production, eg planning, preparation;production, eg time management, project management, monitoring work in progress, technical competencies, creative ability, own work,teamwork.
Finished product: compared with original intentions; appropriateness to audience; technical qualities; aesthetic qualities; content; style


Assignment 1 – Investigating Graphic File Formats and Applications.
Learners are given a brief from a design magazine to write an article on the
main graphic file formats and applications that are used in the production of
media products.

Learners will:
• receive assignment overview
• research and investigate the main graphic file formats and applications
used in the production of media products
• write the article
• receive assessment

Assignment 2 – Skill Development.
Learners are given a brief from a prospective employer to produce a portfolio
of work that showcases the development of skills in using image design and
manipulation software.
Learners will:
• receive assignment overview
• develop software skills through the design and production of a range of digital graphics, experimenting with a range of different tools and features
• collate final portfolio
• receive assessment feedback and have further opportunities to address
grading criteria.

Assignment 3 – Design and Produce Digital Graphics.
Learners are given a series of briefs from a media production company to
design and produce digital graphics for inclusion in a range of their products.
Learners will:
• receive assignment overview
• design and produce a series of digital graphics in a range of file formats
• collate final portfolio
• receive assessment feedback and have further opportunities to address
grading criteria.

Assignment 4 – Review of Own Work.
Learners are given a brief from the media production company to write a
report that reviews and evaluates the work undertaken for them, with
consideration of the production processes undertaken, the finished products
and their effectiveness.
Learners will:
• receive assignment overview
• gather relevant material and feedback and evaluate the work undertaken
• write the report
• receive assessment feedback and have further opportunities to address
grading criteria.

Assessment

Evidence for assessment

As is the case for many of the other practical-based units, learners should
be developing and building a portfolio of their work throughout the duration
of the unit. This portfolio should contain evidence of all the required
understanding and skills detailed in the grading criteria.

Evidence for the achievement of learning outcomes 2 and 3 might include
examples of the learner’s completed work together with examples of ‘work
in progress’ and the various planning, preparation and developmental
stages undertaken. Screenshots and printouts can provide explicit evidence
of learner achievement.

Evidence for the achievement of learning outcomes 1 and 4 might be
submitted as a report, essay or presentation, or in some other appropriate
form such as a suitable audio, moving image or interactive medium.
Presentations must be recorded for the purposes of internal and external
verification.

If learners have worked in groups on a particular brief or project, then
individual learners must clearly document their own contribution to the
group project and identify the different roles they undertook at each of the
production stages.

To achieve the unit learners must achieve all the criteria. For each of the
criteria learners must present evidence that addresses each italicized subheading
of the content for the learning outcome.

1.1: learners will describe accurately the main file formats and applications
used in digital graphics work. All aspects of the descriptions will be accurate
and relevant and will be substantially — though not necessarily absolutely —
complete. For example, the description should include both vector and
raster file formats and applications. However, these descriptions will lack
detail and relation to illustrative examples.

2.1 and 3.1: learners will have used appropriate image design and
manipulation software, employing relevant tools and features to produce
and refine their designs. The digital graphics presented will not fully realise
what was intended, but will show that they have been produced with some
sense of purpose and the deliberate application of some relevant techniques
and conventions. Learners will need to keep all associated supporting work,
which should show the different stages of progress and development. In
terms of the imaginative qualities of their work, learners will not move
beyond the conventional, but the conventions applied will be appropriate to
the form or genre within which they are working. Learners may require
frequent assistance and support throughout the production process, though
they will take note of and make use of this help when it is given. If they are
in frequent need of such help but fail to make positive use of it, they should
not be considered for a pass for this unit.

4.1: learners will consider their own work in such a way that they move
beyond merely describing it. They will make evaluative comments upon
what they have done but these comments will be assertions that are not
supported by evidence or exemplification.

1.1 and 4.1: evidence will show a basic understanding of technical
terminology but learners will generally be unsure about this vocabulary and
will make fairly frequent mistakes when they do use it.






Monday, November 14, 2016

Social Media Statistics

Whether you’re creating a social media marketing strategy, designing a campaign, or making a business case for using a particular platform, you need to start in the same place: research.
The basis of any successful social activity is understanding the platforms, who uses them, and how.
That’s why we’ve compiled this list of social media statistics to show what sets each platform—and its users—apart. Whatever idea you’re cooking up, we’ve got the stats to help you plan.
The statistics in this post are organized by network and sorted into two categories: users and usage; and businesses, brands, and marketing.

Facebook statistics

Facebook is still No. 1. Despite what you may have heard, everyone uses Facebook. Everyone. And they use it a lot. And because everyone uses Facebook, it’s a big deal for brands.

Users and usage

Businesses, brands, and marketing

Twitter statistics

The majority of Twitter users are news junkies who use the network to seek out information about what’s happening in the world. The micro-blogging platform is also a place for people to connect with brands.

Users and usage

Businesses, brands, and marketing

Instagram statistics

Five years in, Instagram’s still a hot network. It’s one of the five most-used apps and it continues to grow in popularity. And it’s an up-and-coming destination for advertisers.

Users and usage

Businesses, brands, and marketing

Pinterest statistics

Pinterest remains one of the most fundamentally useful social networks. It’s the network of choice for planners—pinners use it to plan for holidays, travel, and special events like weddings. It’s primarily popular with female users (but men are catching on).

Users and usage

Businesses, brands, and marketing

Linkedin statistics

Perhaps more so than any other social network, LinkedIn’s purpose is clear. It’s a place to connect with colleagues and professional contacts. Many businesses use it for hiring. It’s also a destination for brands in the B2B sector.

Users and usage

Businesses, brands, and marketing

Snapchat statistics

Snapchat’s users may skew younger, but they’re not the only ones who use the app. Increasingly, older users and brands are jumping on the bandwagon.

Users and usage

Businesses, brands, and marketing

YouTube statistics

Social video is a big deal. A really big deal. And YouTube is the social web’s destination for video.

Users and usage

Businesses, brands, and marketing

Orthographic Drawing

Orthographic Drawing

An orthographic drawing is a method that allows someone to represent a three-dimensional object on a two-dimensional piece of paper. By drawing the object for a various angles, the artist is able to show how the object looks in the real world. The process is called orthographic projection.


How To Promote Your Business on Social Media

Consumer research shows that one-time customers can become loyal brand fans as a result of interacting with a business on social media. As many as four out of five customers are more likely to choose a brand’s service or product after being exposed to them on social media. Unfortunately, as a recent survey showed, 70% of respondents feel that most brands’ presence on social media is based on a self-centered desire to increase profits rather than showing a commitment to their customers.
A few weeks ago, I wrote about what brand promotion practices your business should avoid on social media in order to get noticed. Now that you know what not to do, the next step is posting content that helps you meet your customers’ expectations, so your business can succeed both online and offline. Here’s our spam-free checklist to help you promote your business on social media.

How to promote your business on social media without being “spammy”

❑ Use the right social network

Are you reaching your target audience on social media? If your business is on LinkedIn but your brand offers products and services for teenagers, your message is not being heard. There is a three-step process to find out more about your audience and where they live on social.
❑ Find out your current channels’ demographics
❑ Find out which channels your desired audience frequents
❑ Either switch channels, focus more efforts on the right one, or use targeted ads to reach your desired audience on the same channel
You can use analytics tools such as Facebook Insights or Twitter Analytics to get to know your social media audience demographics. If you need to target a different group, you can do look for research that tells you more about which social channels are used by different age and gender groups—we found some to help you out.

❑ Take time to set up your social media profiles

Your customers can’t get to know your business if you don’t provide them with the right information. Your profile should be a one stop shop for customers to know the basic details: it should link to your business’s official website, and have appropriate branding on the cover and profile photos (think: if your customer were to plug your business’s name in the search bar, will a recognizable brand image pop up?). The About section or bio on your profile should have a concise, clear description of your main service or product, as well as contact information.
If you think your social media presence can use a makeover, we recently published a handy guide that details all the necessary steps in setting up profiles on all major social media networks.

❑ Cross-promote on all social channels

Now that you have set up a profile, and know where your target audience lives on social media, it’s time to let them know where your brand lives. First, list all your social media profiles in a prominent spot on your website. Visitors on your page should not have to look too hard to see how they can connect with your business. If your business has a blog, make sure you add a sharing button for each social network your brand uses. Finally, include regular messaging on your channels that alerts your followers on one network about the existence of your profiles on other networks—just remember to post in moderation, you don’t want your feed to consist of self-promotion posts.

❑ Find your social voice

I recently talked about the importance of having a distinct voice consistent throughout your social channels. Whatever tone you choose to adopt—whether it’s playful, funny, no-nonsense, or educational—the earlier you decide on your voice, the better the payoff for your brand image on social media. It doesn’t mean that you need to create a superficial persona for your customers—in fact, you should try your best to match their perceptions of your business offline. You should remember to be as polite and attentive to your customers as you would be in a face-to-face conversation, because your interactions on social media can be a deciding factor in the customer’s decision to come back or choose your competitor’s services instead.

❑ Share valuable content with your audience

Don’t sacrifice the quality of your content for your social voice—whether your social media content is funny or serious, it should always be informative and useful to your customers. If a potential customer visits your page and finds nothing but self-promoting messaging, they are less likely to browse or follow your profile; research shows that promotional material is seen as spam and often ignored on social media feeds. Since this is obviously the last thing you want happening, you want to provide value to your followers with your messaging.
If your business has a blog with industry news, it’s a great way to promote both your content and show your brand’s expertise in the field. If there is useful information coming from other sources, however, don’t hesitate to share it from your customers—even if someone else authored the advice, you are still the one who pointed them in the right direction.

❑ Encourage storytelling—and tell stories in return

Invite your customers to share anecdotes or photos related to your brand on social media. Your brand receives attention even if someone included an @mention of your brand without directly addressing you (i.e. starting the Tweet with it, or asking a question, for example), so make sure to join the conversation, whatever the tone of the comment may be.
Edelman’s “brandshare” report finds that two-thirds of surveyed customers found that their interaction with brands was one-sided: for example, they were encouraged to share a personal story as part of a promotional campaign, but the business itself never engaged in storytelling on social media. The absence of personal storytelling from your brand is not only unfair to your customers, it’s also a huge missed opportunity to show off your company culture. Social media presents your customers with a chance to get to know the people behind the business: you can give them a “behind the scenes” look at how your business finds inspiration to be great at what you do. This is a great opportunity to turn your customers into brand advocates by doing what you do best—your job.

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