Friday, September 23, 2016

Ergonomics and Design: Matching Products & Tasks with People


Ergonomics and Design: Matching Products & Tasks with People 

Ergonomics is about matching products, workspaces and tasks with people. The aim of ergonomics in design is ?usability?. Ergonomic principles need to be considered throughout the design process in order to meets the needs of the user. These issues are examined under the headings: * Ergonomics * "Understandability" * Physical fit * Anthropometry * Applying ergonomics in design * Non adjustable design, broad user range (Can opener) * Adjustable designs (Seating) * Specialised design

Website Design.


Designing A Website


Web design skills are highly sought after as governments, industries, businesses and individuals are becoming ever more reliant on this medium as a form of communication. The continuous advancement of new technologies is enabling rapid developments of innovative ways to communicate, order and present information, including visuals and texts through video and audio media, with web design an exciting and key element of this expansion. 

Audiences are becoming increasingly proficient in navigating, accessing and sharing information and adapting to new technologies. It is important that artists and designers embrace new technology and new forms of accessing the internet and develop skills, knowledge and understanding in order to communicate ideas effectively in a highly competitive and progressive sector. 

Learners will develop their understanding of how design, technology and accessibility are used in the web design industry. They will also develop an understanding of the potential benefits of using relevant technologies to communicate information on screen.

 Content, coding, formats and modes of delivery and accessibility will be explored. Learners will address system platforms, browsers and displays. It is expected that web technologies and use of equipment will be taught as a foundation on which to build understanding, creativity and skills.

 Learners will be given specific themes and/or assignment briefs to focus their work and guide them through investigations and experimentation with hardware and software. Briefs will be designed within a relevant vocational context and take into consideration new industrial developments in computer hardware and software technology. 
These skills will help learners’ progress and adapt to a vocational environment where web design plays an increasingly important role.

 Know about website design technologies

Website design: applications eg web browsers, worldwide web, Uniform Resource Locator (URL); configuration eg content, layout, structure, appearance, general preferences, editor preferences, history, defaults, reload, download, upload, cookies, bookmarks; servers eg local, remote, file sharing; web applications eg email, file sharing, ecommerce, voice over internet protocol (VOIP)

Technologies: functions; features; user enhancement; current technologies eg HyperText Markup Language (HTML), Extensible HTML (XHTML), Dynamic HTML (DHTML), Cookies, JavaScript, Perl, ASP, Java, client side interactive scripts, server side scripts, database driven web pages; publishing eg File Transfer

Understand website design issues
Website design issues: effectiveness eg purpose, fitness for purpose, aesthetic qualities; content eg websafe,colours, image formats, font families, speakers and audio; layout eg HTML, tables, layers, CSS; readability, content, accessibility eg colours, navigation, target audience, fonts, aesthetic qualities, image,formats, layout, backgrounds, size, scrolling; Human Computer Interaction (HCI); platforms; web browsers; downloading eg modem, broadband, speed, economy, memory; client side constraints eg hardware, software, monitor resolution, size, memory, internet connection; plug-ins eg video player, SWF player, Shockwave player, audio player.

Be able to produce interactive web pages to a given theme or assignment brief
Interactive web pages: HTML eg tables, text, font, colour, layers, frames, body, links, anchors; edit, modify, insert code; format with CSS; hardware; software; computers; hardware devices eg desktop, laptop, mobile telephone, Personal Digital Assistant (PDA), gaming device, digital camera, scanner; backup eg internal, external, storage devices; webpage design software; webpage publishing software; content development software eg image manipulation, SWF, 3D, video, Shockwave and audio; content; text; images eg JPEG, GIF, animated GIF, PNG; interactive; advanced content eg DHTML, Javascript, Shockwave, Image maps, Slices, SWF, audio, video, database; conventions eg World Wide Web, Consortium (W3C), Web Content Accessibility Guidelines (WCAG)

Be able to review own website design work
Review: effectiveness eg fitness for purpose, relevance, target audience, clarity; accessibility eg audiences, ages, abilities; vocational application; relevance eg navigation format, content; language; technology; hardware; software; constraints; interaction; potential.


Website Design 


Be able to produce a website


Purpose:
audience; device considerations (PC, mobile device, browser
software)

Content: eg text, images, animation, video, sounds, music, Web 2.0
content (social networking, information sharing)

Plan: page layout sketches (page design briefs, storyboards); site map;
legal and ethical considerations; copyright permissions


see also
http://memphis2010-anythingtodowithdesign.blogspot.co.uk/2016/11/digital-communication_51.html

Structure: site structure, eg index page, linked content pages; page
layout, eg consistency, heading style, body style, colour scheme; folder
management (images subfolder); page naming conventions; template;
style sheets; hyperlinks; page structure, eg head, body, metatags

Software:
hypertext markup language (HTML); cascading style sheets
(css); text editor, eg Notepad; visual editor, eg Dreamweaver

Testing: accessibility; code; link; spelling; preview; documented test
results.

Upload: file transfer protocol (FTP)

Reflective practice: finished product (compared with original intentions,
fitness for purpose, technical qualities, aesthetic qualities, content,
style); production skills; ideas generation; planning; preparation;
workflow and time management; technical competence; project
management; monitoring work in progress; creative ability; own work;
teamwork ; self-evaluation; comments from others, eg audience, peers,
tutors, client; documentation, eg notes, sketches, storyboards,
production logs

Developing a Website



     





Designing for the User


Designing for the User 

Learn how to create products that meet user need and are inclusive. Designers explain how they determine their market, consider values and needs, use ergonomic and anthropometric data and respond to challenges of demographic change and inclusive design.

Designing Packaging


Designing Packaging


Description:

Almost all things that we buy come in some form of packaging. It has to be appealing to the customer and economic to make. This film shows examples of familiar products and all the design stages the packaging goes through to enable the product to reach the shelf for consumer purchase. An interesting and informative film that clearly shows the psychological issues raised when designing the most suitable packaging for the product and the customer in mind

Elements & Principles of Design


Elements & Principles of Design 

This program outlines: figure-ground, balance, contrast, cropping, hierarchy, scale, proportion and pattern. It helps to prepare students to engage with their own visual design projects.

Visual Design


Visual Design 

Stuart Arden, Head of Interior Design, Qld Univerity of Technology presents the visual elements of design, line form, light, colour, texture and space. The ordering principles of scale, diversity, proportion, dominance, balance, rhythm, unity and order are explored. Using various media in black and white and colour, the development and implementation of design is demonstrated.

Design For Life


Design For Life  

Philippe Starck invites 12 hopefuls to a school of design he has set up.

Designing, Manufacturing and Evaluating a Product


Designing, Manufacturing and Evaluating a Product 

This programme takes a careful look into the steps and processes involved in the Design and Technology course. It poses problems and actively identifies needs; gathers information and building knowledge about the nature of needs, wants opportunities and areas for improvement and best routes towards designing a solution; develops and uses design and technology skills knowledge of processes etc; assesses the outcomes of design and technology processes, and the resulting products in relation to environmental, social and economic factors.

Inspirational Design


Inspirational Design


Description:

This programme asks students to think about the elements of good design.We meet the designer of the Mclaren F1, known as the best super-car in the world. We see the use of carbon fibre, and other composite materials, and the application of ergonomics.

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